Use right click on similar items to access them. Special thanks to K[ludeon.com], who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. It can be used to do various things such as adding or remove currently active events, pawn traits and passions, and modifying skills and statistics. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Causes an endless stream of projectiles. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file. Build those AFTER ship hull and flooring. This mod serves as a comprehensive overhaul of spaceflight. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. Then it generates terrain "under" the ship impervious to damage. All trademarks are property of their respective owners in the US and other countries. Power wires reset and wire inproperly when a ship is moved to and from space. If they refuse to learn the songs and perform the sacrifice of turmoil and strife, rend their clothes, gnash their teeth, and sing lamentations to the Blue Smoke which has abandoned them. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. It's fully compatible up to the latest patch and even the Royalty. Discover the secrets of evolving your ships AI into a true archotech, and rule the Rim! Except for that RT 2.3.9 and above is compatible with SoS2. This mod is compatible with existing saves, it does not require you to start a new game. Reddit and its partners use cookies and similar technologies to provide you with a better experience. RimWorld BaseMay 6, 2022Libraries, ModsLeave a Comment, Author of the Save Our Ship 2 Mod: Kentington. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Parts of enemy ship stay under fog even if they shouldn't. Note: This structure was taken from 1.2 save files. Glass Roofs and Ceiling Lamps cause failure to launch. It is not complete and never will be. You signed in with another tab or window. to your account. (does populate space with water on the overlay but it can be ignored outside that menu.). Nevertheless, I cant plan for every contingency. As of at least Alpha 16, Steam Cloud uses the directory ~/Library/Application Support/RimWorld By Ludeon Studios/Saves, whereas the game uses open ~/Library/Application Support/RimWorld/Saves/, therefore meaning the save game sync is currently not working. The names are generally quite descriptive, so it shouldn't be hard to figure out the purpose of things and how to change them. Thanks to Saakra for the hard work! Capturing still lets you salvage enemy ship. for some reason the ship reactor keeps thinking there are no thrusters. Any storyteller forcing Raids at Player Home. Shipwrights: (Insert Boi here), AlfadorZero, choppytehbear, Dammerung, DianaWinters, Foxtrot, Inert, Jameson, Moonshine DuskTesting squad: Phsarjk, i am has yes, Fuji, Reviire, Ian, choppytehbear, Jameson, Generic Scout, Waipa, Xanthos, BUTTERSKY, Karim, firethestars, Haldicar, jamhax, Jenden, maraworf, Red_Bunny, rostock, sprocket, El Jojo, Zahc, Dutchman, Zero Jackal, Tiberiumkyle, swordspell, SonicTHI, Shabm, Reviire, Kasodus, Red_Bunny, melandor, Madman, K, Jenden, Insert Witty Joke, Ifailatgaming, choppytehbear, Capito Escarlate, Bunkier, Bumblybear, Bubbadoge, Abraxas, (Insert Boi here). Some enemy ships spawn with cargo in bottom left corner. On landing ships core is destroyed so you will need an ai core to relaunch. This site lists know issues with other mods. (RimHUD might hide this, or too many open letters cause it to be hidden. Disable the "Disable orbital traders" option to fix. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Initial ship design only needs 1 reactor. For you or your loved ones! Most of those files are only a few kilobytes, but SOS comes pre-packed with 189 ships that count as enemies and event locations, the biggest of which were gigantic at 9MB before we found ways to optimize and compress that data down to just 714kb for the . Old revisions of this mod are available below. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. IdeologySave Our Ship 2modmod On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Sending further ships to orbit will not cause an engine burn explosion. Turn off. See where in the list 'ToxicFallout' is. Copyright 2023 Robin Scott. The vast majority of the data in a save file is contained within the and sections. Save files are the files that store a player's progress in RimWorld. Already on GitHub? Stealth Vessel Civ. Use heaters to heat rooms of your ship, or the reactor's ambient heat. Upload your own content or check out what others have to share! Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? Each fission reactor produces 7500 power. SoS2 aims to make it a relevant gameplay element from mid-late game onwards. You can find his portfolio at artstation.com/thain. If you have solved your own problem because of this text or any other, type in the comments: PRAISE BE THE BLUE SMOKE! Valve Corporation. Every effort has been made to ensure compatibility with other mods. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. To do this, open the save file, and move about 1/3 down the text file. To edit a geyser: open the save file with Wordpad/Notepad, press Ctrl+F, or +F on macOS and search for 'geyser'. This is a giant brick of information. Put all of your pawns in space suits when in space. From here, scroll down to find the part you wish to edit. Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. Otherwise, just remove gunplay. Islands (the other biomes core and sub-mods are fine). This is due to the fact that the orbiting ship uses world tile 1 as its "true" location by default, and if that tile happens to be a body of water or otherwise impassible terrain SRTS ships will treat the ship site as invalid. Some advanced items need the Archotech Spore. Ludeon.RimWorld.Royalty; UnlimitedHugs.HugsLib; Dubwise.DubsBadHygiene; pyrce.dire.raids; . Some enemy ships have errors in object placement, calcs, etc. Just like in vanilla RW: use zones or forbid doors to prevent this. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. Once in orbit, you will encounter other ships some may want to trade, some will refuse to communicate, and some will attack outright. How to build a ship Shipbuilding Plans (Vanilla) Shipbuilding Plans (Mods) Mechanics Guide Managing O2, Energy and Heat Ship Combat Primer Moving Between Worlds Ship Landing and Liftoff Space Missions Surviving In Space Categories Community content is available under CC-BY-SA unless otherwise noted. Can refuel engines by connecting them to Rimefeller buildings. Zlevels does not cause any crashing or problems until you use it on a ship. Perhaps their descendants will even feel grateful enough to give you gifts.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-box-4','ezslot_8',126,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-box-4-0'); It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. I can not find some items in the build menu. %USERPROFILE%\Appdata\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves, The Save files are stored in: ~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/. When saving the game manually, the player can choose a custom name for the save. Press question mark to learn the rest of the keyboard shortcuts. Valve Corporation. Some ship parts are not currently designed to be rotatable. are there any efforts being made to create compatibility between them? Powered by - Designed with theHueman theme, If you liked this item, please rate it up on. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! Notoriety too high can spawn a null ship. deleting permanent wounds) or add skills and passions. Once there, you can expand it to your hearts content. If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. Each and every instance of any type is stored as an individual with its own respective class. This mod is compatible with existing saves, it does not require you to start a new game. privacy statement. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant rim worlds! Nevertheless, I cant plan for every contingency. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. Space start might instead start you on an occupied tile on the planet. This article was written with a translator. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend.Additional coding and maintenance by SonicTHI. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Should work with pretty much every mod unless it changes ship countdown. You can help the Save Our Ship Wiki by expanding it . Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. [www.patreon.com], You may join our discord here: https://discord.gg/GK7nqgu. Seems to be harmless. So do things like nutrient paste dispensers, which count as a wall. Now load your game, and make sure your ground colony is working. Space start does not allow you to name your faction/settlement. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Every effort has been made to ensure compatibility with other mods. Gameplay | Save Our Ship 2 | This mod serves as a comprehensive overhaul of spaceflight. This site is ad-free. I built this with space expansion in mind. @zok21 -- In Experimental, on GitHub, there is now a tactical console for weapons officer, and a pilot console, which takes over the old bridge functions, and a science console for scanning. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Getting even simple aspects for example, the vanilla faction manager to operate across worlds was a headache and a half, and ship combat requires even more changes to the fundamental game. @fuchsmichael93 -- SOS2.6 is the official designation. For brevity's sake, only the opening tag is shown and closing tags are omitted with the exception of . Usually has no problem after extensive testing, but unique storytellers may force unexpected events SOS can't control or account for. The requirements for launch are much simpler in SoS2 than in vanilla. RimWorld - Derelict Ship Start: Basics (Save Our Ship 2) April 30, 2021 0 Basic, step-by-step SOS2 guide for the derelict ship start. For example, if you place a rim on a bridge in battle, the ship's attack or missile strike rate increases in proportion to the rim's shooting skills, or the ship's avoidance rate increases in proportion to the rim's other skills. Is there anything else that could have broken? When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. Change this to only 1 line with just this: . Randy spawns constant ship battles for some players. It will now never occur again. Save Our Ship for 1.4 : r/RimWorld. Click on a line, and then use the Ctrl+F function to find the name of the pawn you wish to edit. Niilo007 changed the title Root level exception SoS 2 "Save Our Ship 2" Root level exception SoS 2 Feb 4, . Building your ship on floors and geysers will take them with you to space. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. All rights reserved. Well occasionally send you account related emails. If youre a modder who wants to create your own enemy ships, check out the SoSCK: Lastly, if youd like to support us in developing our indie game "Project Morningstar" an RPG / colony management hybrid check out our Patreon page. You produce more than enough power. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file.